Yesterday we had our initial launch of Neon Exile into Early Access on Steam and received a lot of great feedback from players via Discord and in-game voice chat. It was really fun meeting players "in-person" in VR and showing them around the game.
We have created a brief help page that outlines the goals of the game as many players were confused about what to do in the Fringe Sector.
Today we released v0.107 which addresses some of the main concerns with a few quick fixes. This doesn't cover everything and not every change is final, but mostly things we could add quickly to get the update out .
Full details for the updated items are up on our Development Roadmap:
As we approach the initial Early Access release of Neon Exile this summer we have begun to share images and videos of the current state of the game. Over the next few weeks we plan to give the community a better sense of the atmosphere, story and mechanics.
Over the past 6 months, our small indie team at Mythical City Games has been working to create a game that is desperately missing from the VR ecosystem. A persistent open world experience, where your actions matter. Every wall you build, every item you drop, every enemy you take out, affects a live simulation that goes on whether you're playing or not. Enter the world of Neon Exile, a sci-fi MMO built on top of a distributed server system that allows for this type of depth in a virtual world.