NEON EXILE
  • Home
  • DevBlog
  • Help
  • Contact

Dev Blog 3 - Release and Update 0.107

8/6/2019

0 Comments

 
Yesterday we had our initial launch of Neon Exile into Early Access on Steam and received a lot of great feedback from players via Discord and in-game voice chat. It was really fun meeting players "in-person" in VR and showing them around the game.  

We have created a brief help page that outlines the goals of the game as many players were confused about what to do in the Fringe Sector.
Picture
I'm also really impressed by the awesome zipline network players built and the huge number of resources collected.  Check out this leaderboard for resources collected (within just 1 day). 
Update 0.107
Today we released v0.107 which addresses some of the main concerns with a few quick fixes. This doesn't cover everything and not every change is final, but mostly things we could add quickly to get the update out .

Full details for the updated items are up on our Development Roadmap: 

https://trello.com/b/n5shJciI/neon-exile-roadmap​
  • Less damage in the toxic fog
  • Inventory remains when you die
  • Added a healing zone to each spawn point
  • Added a VERMIN status board to show number of colony structures
  • Tweak to sound effects volume
  • Scrap items are now outlined
  • Some scrap piles have been moved up onto hills and rocks so not all are on the ground
  • Resource Unit capacity increased to 15,000 to allow for building of EMP bomb
  • Respawn set to closest spawn point
​
Picture
VERMIN Status Board
Picture
Healing markers at Spawn
Picture
Resource scrap visibility
0 Comments

    About Us

    Mythical City Games is a VR game development studio based out of Vancouver Canada. We love to create new worlds that explore the amazing potential of VR. Check out our other games on our website. 

    Archives

    August 2019
    July 2019
    June 2019

    Categories

    All

    RSS Feed

Picture
Copyright Mythical City Games 2019
Vancouver, Canada
  • Home
  • DevBlog
  • Help
  • Contact